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Unity Editor launches game much more slowly after 2nd time

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Have a weird problem that has shown up recently, my game will launch fine if upon my first starting up Unity, but the 2nd time and subsequent times, it will take 5 to 10 times longer to launch. From what I can tell only when I close unity and restart it will the game launch as quick as it used to, but then again, only the first time. Also, and maybe related, I have a bad bad lag between Mono and Unity, especially if I change a script. This lag seems around the same length of lag I am getting with the game launch. One thing I notice is when I am in unity my 'warnings' are around a dozen, but when I go to Mono, change a script, press save and return to Unity, I cannot touch anything for a while(that lag mentioned above), and when it does return to where I can do things, the warnings shoot up to 4x that, with many warnings I swear I have not seen before but in scripts that have been around for a while(mostly private variables that are not given a value until it hits a if). Any ideas?

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