Hello, the compiler is giving me warnings with the "map[x,z] = new Block();" section of code.
void BaseMap() {
bool x_color = true;
bool y_color = true;
for(int x = 0; x < sizex; x++) {
x_color = !x_color;
for(int z = 0; z < sizez; z++){
map[x,z] = new Block(); //Warnings
if(z == 0){
map[x,z].SetColor(x_color);
y_color = x_color;
}
else{
y_color = !y_color;
map[x,z].SetColor(y_color);
}
map[x,z].SetPosition(x,z);
}
}
}
Essentially, I'm trying to procedurally populate a map in the checkerboard pattern and I'm doing it with an array of the Block function, which holds the colors and Vector3s of each block. The only solutions I've found through google requires attaching the script to an existing object, which is ass backwards of what I'm trying to accomplish, the Block object is meant to instantiate the cubes after all the relevant info has been set.
Can anyone advise? Is there a more Unity friendly way of doing what I'm trying to?
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