How Can I Build My Game
So, I've been developing a game for test st window, so I build my finished project so that i can check my work what I've done so far, which finishes without a problem. But then, I try to make a build...
View Article173 warnings with build to XCode 7
I tried following the tutorial below to create a general test game with Unity 5 to run on my iPad with Xcode 7. The app runs successfully with some warnings in Xcode....
View ArticleWhy is cloud build not ignoring hidden assets?
According to the docs, there are several folders one can use to let Unity know that they should not be integrated into the project. I am using the "cvs" named folder. [SpecialFolders][1] But cloud...
View ArticleGetting Unresolved Reference Warnings After Unity Update (To 5.3.4f1 64-bit)
After updating to Unity 5.3.4f1 (64-bit), I am receiving three similar warnings: "The primary reference "**UnityEditor**" could not be resolved because it has an indirect dependency on the framework...
View Articlewhat does this warning mean?
WARNING: Implicit downcast from 'UnityEngine.Component' to 'UnityEngine.Animation'. i got this warning twice here's the lines of script its talking about RunningAnimation=GetComponent("Animation");...
View Articlewhat do these warnings mean (im using javascript)
im still new to the animations and scripting for them but im getting a new warning ive never seen before the warnings are Animator has not been initialized. UnityEngine.Animator:GetBool(String)...
View ArticlePlayable was not disposed warning
I am using instantiate to create a game character and have been doing so for some time. After upgrading to 5.4 I now get this annoying little warning, Playable was not disposed, referring to the line...
View Articlescript isn't loading (beginner question)
Im a beginner with Unity, so this is probably an easy fix. I'm following Unity's Space Shooter tutorials and I'm stuck on part 06, trying to write the code for the shots. Had some issues with the...
View Articlecoroutines - get compile (or runtime) warning when called as a normal method ?
In the following code example, the coroutine is being called as a normal method - ie, not from a yield in another coroutine and not via StartCoroutine(). the result is that **none** of the code in the...
View ArticleHow to access compiler warnings to i.e. output them to custom console?
If you have used for example an obsolete method like Application.LoadLevel(), you will see a compiler warning about it in Unity's console window every time the compiler finishes compiling/importing...
View ArticleCan I still use the obsolete APIs?
After updating my project from Unity4.7.2 to Unity4.5.2, many obsolete APIs were auto-fixed, but still some remain leading a lot of warnings. Like this: Assets/Standard Assets/Water (Pro...
View ArticleBuild finished after Google Play Games plugin setup but gives 2...
Hello everyone, I've been trying to get the Google Play Games plugin from GitHub to work in a test project in order to try out a Leaderboards asset I got from the store. The steps I've taken so far are...
View ArticleWhat are the yellow triangles supposed too be and how do I get rid of them...
Hi it's me Richard Haley again just asking what the yellow triangles are and do I only fix the problem by just hitting the clear button or do I also have too do something else to fix it?
View ArticleBest Practice for Shaders with Variants and Asset Bundles
We are working through the process of dealing with shaders and bundles. There are a couple conditions that work, but there are some concerns that arise around Standard Shader, and one that extends...
View ArticleAssetBundle Manager - Update for Unity3D 5.4?
I've been working on my first asset bundle stuff for the last day or so, and the AssetBundle Manager helped out a lot. I haven't been able to find a version that has been updated for Unity3D 5.4+...
View ArticleWhat mean JobAlloc.Overflow during my Camera.Render ?
Hy, I have a warnings when I profile my game on my android devices. ![alt text][1] [1]: /storage/temp/86944-profiler.png Is somebody can tell me what it means ?
View Articleunity crashes on start
Always when I want to start Unity it says: Unity doesn't work anymore As I installed it the first time there was this warning: could not enable .net framework 3.5 the program could maybe not work. So...
View Article"Field " " is never assigned to, and will always have it's default value null"
Hi im 100% new to coding I was following this tutorial for a quiz https://www.youtube.com/watch?v=zLnnpUsxu0U and I'm done but it keeps giving me this warning in monodevelop "Field "__ " is never...
View ArticleUnity 5.5.1 - Weird and conflicting variable never used warning.
I have the following in a script: private Brick brick; void Start() { brick = GameObject.FindObjectOfType(); } This is only a very small portion of the code in this script. I keep getting the warning...
View Articlevscode - exclude directories from warnings + code style linter
**vscode config** Recently switched from mono to vscode with unity 5.5+, all good except for excluding warnings from 3rd party plugins/assets - seeing warnings in my own code can be arduous ....
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